MLB The Show 22 Review (Switch) | Nintendo Life

2022-08-22 04:51:39 By : Ms. Fiona hu

Now over five years old, the Switch continues to delight and — despite the ageing technology within the diminutive tablet — we still have third-parties eager to support the system. It's unclear how eager Sony was to support the Switch with baseball juggernaut MLB The Show 22, as the series' move to Xbox and now Nintendo's hybrid came at the behest of Major League Baseball. Nevertheless here we are, with a Sony Interactive Entertainment game on Nintendo Switch.

The strangeness of booting it up aside, the first impressions of this Switch entry are reassuring; impressive, actually. In the high profile sport-sim example of FIFA in particular, Nintendo players have had to tolerate half-baked annual releases lacking key features, modes and other content. That's not the case here, with developer Sony San Diego continuing its good work — since its move to Xbox a year ago — of parity across all versions in terms of content. Yes, this may be partly to ensure the best monetisation possible from the online 'Diamond Dynasty', but the end result is a full package on Switch with absolutely no content cut.

In the case of MLB The Show 22, if you're a baseball fan that means a lot of variety and options. As mentioned before the central offering is Diamond Dynasty, a team-building mode where you assemble a roster by earning Packs and Cards, which is a very baseball way to approach the 'Ultimate Team' model. Each year brings a creeping feeling of the odds shifting slightly more towards buy-to-win, but this remains one of the most feasible 'no money spent' modes of its type in the industry — if you're happy to ignore the small number of players that will inevitably buy their way to the best team.

Unsurprisingly, you start off with a modest roster and try to work your way up to having an All Star line-up. It can also, if you like, be played entirely against the CPU without the vagaries of online matches. As you'd expect there are 'seasons' with limited time rewards, programmes, challenges (in the form of 'Moments' that you play) and an assortment of game options. 'Conquest' maps involve trying to take over other teams' bases and growing a baseball empire, while 'Mini Seasons' is the best addition to the mode in years: you play in a league of eight for a brief season and try to win it all, and you can set a difficulty that suits you as you take on CPU teams 'representative' of other players' squads.

We'd be here too long listing every mode and wrinkle in Diamond Dynasty, but there's plenty on offer and most activity will lead to tangible rewards. Some offer better prizes (such as high level players), but if there's a criticism to be made, it's that this year's overall structure is that bit less generous, so far, than last year — that creeping monetisation we mentioned. It's still a very democratic mode, with the market values being entirely dictated by players, for example, and you can still earn a reasonable number of players and 'packs'. Nevertheless you earn less 'stubs' currency and the grind is slightly more severe. It's still better than most other sport-sims, but we hope Sony San Diego sees the feedback around the community and pulls back for its next entry.

The next main mode, and the one we've enjoyed the most on Switch, is Road to the Show. This ties strongly into your account as your player can also be used in Diamond Dynasty, but at its heart it's all about the baseball journey. You create your player, choose a position and style (you can go two-way like cover star Shohei Ohtani, too) and dive in. The initial stages have been dialled back a bit this year, taking away the opening trial and effectively letting the player decide whether to join their favourite club or leave it to fate. Either way, you start life as an 'A' prospect in double-A baseball and try to work your way up to The Show.

It's still addictive, as it always has been. Locked in as your player, you rattle through games with just your at-bats, fielding moments and pitches. It's a fun shift away from normal games too, as the game is entirely from your perspective and you balance your own goals with those of the team. Presentation is decent, too, though we had to turn off commentary (more on that later), and there are a mix of old and new intermissions in which journalists talk about your prospects, coaches give you tips or you complete mini-games for training. This is the mode that felt best-suited to playing on-the-go, too, dipping in for 15 minutes for some at-bats when the opportunity arose.

The other main mode is Franchise, which has not evolved in any meaningful way for years; that doesn't really change this year. You do get to run a club's baseball operations top-to-bottom, so it's still fun, but it's also in need of an overhaul and better logic. Trades are supposed to be more realistic, but we still managed to trade away a player with a contract that no-one would touch in real life for a good return, just like we have every year (we manage the Chicago Cubs, so you might be able to guess the player). If you're new to the mode, though, the above complaints probably won't apply to you, and it's still a deep experience that allows you to lead your team and customise how much you do and play. From that perspective, it's still a treat.

There's more besides — various one-off online and offline exhibitions, weekly challenges, customisable training, various input options for batting and pitching. It remains a hugely impressive baseball sim that, well, covers all the bases. And it's all here on Switch.

You're waiting for the but, right? Well, here it is. Switch is not a particularly optimal way to play the game, but we should say it has improved since the grisly tech test before launch. Since the PS4 Pro arrived, players have gotten used to attempts at 60fps, for example, but here we have the targeted 30fps of the base PS4 and Xbox One. That's fair enough, but for a sport as precise as baseball (especially when hitting) it's not ideal, and the feel of play is not comparable to the cartoonish but pleasingly smooth Super Mega Baseball on Switch. If you also play this game on more powerful hardware, each shift to Switch will need an adjustment.

It is perfectly playable, though, a welcome improvement from the preview build. The ball is more trackable now, defence is a little more responsive, and the alternate camera angles of Road to the Show are functional. Visually there's been some improvement, too, though it's still scruffily pixelated and jagged, while non-gameplay presentation segments see the frame rate collapse into the teens. The developers clearly scrambled to get the in-play frame rate more consistent though, and they've mostly succeeded.

In terms of the best way to play, at launch docked mode gives a smoother and cleaner experience, suggesting that the ageing engine driving this game is rather GPU-heavy. The reduced clock speed of handheld mode hurts the experience, with visuals dipping significantly and bringing less consistent performance. The game isn't exactly fluid anyway, but we found ourselves sticking to a limited set of modes on-the-go — Road to the Show and 'Moments', mainly. However, as we've said above, it is playable.

If you play on multiple platforms, meanwhile, the title does an excellent job with its cross-save and progression. After a little hiccup, we had our account linked with an Xbox Series X version — Diamond Dynasty updates server side (it's on online mode, so of course), while in Road to the Show and Franchise you can have saves locally, Upload to the Cloud or both. Once it's up and running (and after we got over some issues with our created player), it's pretty seamless, and that's definitely appealing.

In that sense we found ourselves happily doing a bit of everything on Switch. When online, we'd tackle CPU challenges in Diamond Dynasty or play some Road to the Show, and even offline we could save locally and upload to the cloud later. One thing we didn't do much, beyond testing, was playing online. The bulk of current players are likely on PS4 Pro / PS5 / Xbox Series X|S, and an online match against those is a doomed task. If your opponent has double the frame rate and crisp visuals, the odds will be long. You can turn off cross-platform matchmaking, but the validity of that will ultimately depend on the size of the Switch userbase.

As for how MLB The Show 22 stacks up to its predecessor, well, an issue for the franchise (and many other annualised series) is that it feels so similar each year, its tweaks are really just minor iterations. Pitching is harder this year, in respect to players leaving more over the middle if you make a marginal mistake or let them get too tired. CPU levels feel a bit tougher too, but there are now additional 'easy' settings, a nice touch to allow anyone to enjoy the game. Beyond small tweaks, the big change is to the commentary, with Jon "Boog" Sciambi and Chris Singleton reuniting from their ESPN Radio days. The commentary is good but needs a lot more lines; it's too repetitive and we eventually turned it off, which seemed a pity considering the duo had done a nice job with the material at hand.

The ultimate question is whether you should play MLB The Show 22 on Switch. Well, it depends. If it's your main or only platform and you're happy playing CPU and offline games, then yes, it's not bad and holds things together just enough for gameplay to be enjoyable. If you want an 'on-the-go' version to accompany a more powerful home console version, perhaps on Game Pass, then it's another yes. If you want to mainly play online in Diamond Dynasty? No, this isn't the way to go. MLB The Show 22 is admirably packed with content and features, but it's not entirely comfortably packed into the diminutive Switch. It lacks the fluidity and crispness found elsewhere, which is perhaps expected but doesn't change the fact. If you're happy with the compromises, though, then step up to the plate.

Scoring Policy Review copy provided by Sony Interactive Entertainment

This is a tough sell considering I've really been enjoying eBaseball Pro Yakyuu Spirits 2021 for the past couple months.

We're probably getting Mario Sluggers next year (and Mario Hoops in 2024) to round out the Mario sports games.

Well I picked it up because it's The Show on the Switch. I only want to play single player anyways and love the series. Hopefully they can improve things going forward but I don't have much hope for it unless it sells well.

Wait it’s actually good?!? I thought it would be terrible because of how bored the announcer was in the trailers!

Surprised that this review is fairly positive. Still, I'd be surprised if someone wanted to buy this crap.

@Magician ooh? I was thinking of getting Yakyuu. Thanks to timezone differences I can easily watch the Japanese baseball most mornings in UK and it has peaked my interest in Yakyuu Spirits.

So big question, how is it?

The graphics are a little rough around the edges and could use some anti-aliasing but it plays a great game of baseball. It is great playing The Show on the go again.

Mmm, another game that works (and looks) bad in handheld/undocked mode... Well, at least, we got Lego Star Wars and 13 Sentinels that both looks and works good in handheld/undocked mode. That means that some developers are still know and remember about portable mode's existence on Nintendo Switch and Switch Lite's existence.

Yeah hopefully they can keep working on it and update it to a respectable game visually.

Turn off commentary and don't play online, then it's an 8/10 😉.

Also, Mario Sluggers would be awesome but maybe on Switch 2?

This continues to remind me that Nintendo Pennant Chase Baseball never released on Gamecube, in spite of being completed, and would have set a new standard for MLB games at the time. How different would things be if the biggest annual MLB game was a Nintendo in-house project, rather than Sony?

This was honestly a higher score then I expected

Baseball on the go would be amazing but given the issues I’ll wait for a sale.

Hoping they can patch and improve some of the issues eventually

For physical players…. Did the full game fit on a cartridge… if not or if so how big is the download beyond the cart?

What a surprise Switch gets an inferior port.

I'll get this when it's on sale.

If... [you're] happy playing CPU and offline games, then yes, it's not bad and holds things together just enough for gameplay to be enjoyable.

If you want an 'on-the-go' version to accompany a more powerful home console version, perhaps on Game Pass, then it's another yes

I don't care about online, I just want a handheld version that doesn't run like a slideshow. It seems to look and run well enough to me.

also If your opponent has double the frame rate and crisp visuals, the odds will be long

You are grossly overestimating the impact of "crisp visuals" with regard to skilled play online, and even double the framerate isn't going to give anyone a significant advantage. You're not going to suddenly start missing catches and swinging strikes just because the framerate isn't 60. Too long people have bought into this corporate propaganda narrative about "frames win games". Don't just blindly accept these kinds of ludicrous claims. Does 60 make motion appear smoother and feel more fluid? Definitely. Could 60 make enough of a difference to swing the outcome of an online baseball game? Very seriously doubtful.

@Tasuki what a surprise! Switch is the weakest console of them all. Then again, this version hides nothing feature-wise from the other consoles 🤷🏻‍♂️

@Mjoen It requires a 15GB download - it def didn't all fit on the cart

Coming from someone who played the Show on the Vita, I honestly don't mind the lesser visuals. They prioritized frame rate, which was smart. Just glad we finally have a good, licensed baseball game on the go again.

@JaxonH double framerate means half the input lag 30fps games face. For normies, that wouldn't matter much, but many people and, especially pro players, notice the difference and will prefer the better option.

Well good that they made it full featured after the fifa debacles… won’t be buyingbit as i’m perfectly happy with super mega baseball 3, which feels perfectly at home for the switch.. might play this on gamepass

@magician.. that’s the most recent version of that cartoonish serie (i have ds mob power pros)? Is it playable if you don’t read japonese?

After playing RBI on switch last year this gets a 9 from me. I don’t mind the visuals cause gameplay has been smooth. Its nice to have a good playing MLB game portably.

This isn't Sony's first game on the Switch

@Tasuki The Switch is two generations behind, what do you expect. It's like an XBOX 360 Pro with Hybrid portability. I'm tired of Nintendo being behind in horse power, all of their first party exclusives are compromised as a result.

Breath of the Wild and Kirby & the Forgotten Land, just two examples, could easily without question hit 120fps + 4K on a PS5 or Series X and it would make a world of a difference. 900p(docked) + 30fps(which is unacceptable in 2022), seems all too common on Switch.

Just watch Nintendo make a better version of this on Switch with Mario and gangs. It will prove how lazy Sony is on the Switch.

@Savage_Joe Input lag from framerate is only for the display. The game still registers the input when it was pressed.

Not only that, but even if it didn't, the amount is so low it's virtually negligible.

Nobody is going to lose an online game because of an average delay of 8 ms. Absolutely nobody. The amount of TV latency, controller latency and online latency makes that nothing more than a rounding error (and that's ignoring the fact the game still registers the input when it was pressed, regardless of how long it takes to refresh the screen)

The entire narrative about framerate and online play is not backed up by the mathematics.

@WaveBoy 30fps(which is unacceptable in 2022)

No it's not. Not even remotely.

Tens of millions of gamers still play games at 30 fps in the year of our Lord 2022, and will continue to do so in 2023, and 2024, and 2025, and 2026, and they accept it just fine. Your personal opinion about what is acceptable for you is not a declaration of fact for the majority. Even on PS4/X1 which the overwhelming majority of gamers still own and are still using, plenty of games run at 30fps. And that's on power consoles.

Not to mention, taking power console standards and applying them to a portable system is ignorant in the first place. Even SteamDeck, the brand new portable that's way stronger than Switch, needs to run demanding games at 30fps (and sub 720p in many cases also) if battery life beyond 90 minutes is desired.

So no, it's not "unacceptable". Not in the slightest. If it's not good enough for you, that's fine. Everyone has different standards. And if that's the case for you I'd just recommend not playing Switch, because that's what most games are going to be. But I and many others do accept it, as there isn't any other sub $400 OLED handheld with removable controllers that can run The Show 22 or most of the other games on Switch. If a better portable hybrid option exists by all means tell me about it- I'd certainly be interested. But there isn't, so for now Switch is as good as it gets.

@romanista @eltomo It's fairly good for a sim baseball game. The gameplay feels close to the All-Star Baseball games during the N64/PS2/OG Xbox generation. The graphics are comparable to the Switch version of MLB The Show 22. https://youtu.be/EEGCjqAyTyU?t=92

@nukatha I wish Nintendo would return to in house licensed sports games- they did quite a few throughout the SNES to GameCube gens. At least do an NHL game since EA don’t care about putting one on Switch

@JaxonH You are obsessing WAY too much about frame rate and ignoring the rest of that sentence, specifically "...crisp visuals...".

If I'm playing at 4K/60 with full anti-aliasing, better texture resolution, better shadowing, AND better frame rate, I'm going to absolutely be able to track hits better than someone playing on a Switch in handheld resolution at 30fps with muddy textures and scaled down visuals. It's not just frame rate, it's the total package.

And if you really believe that the difference between 30fps and 60fps in an online game is nominal, you're out of your mind. You can write walls of text as much as you want, it doesn't change how wrong you are.

Just like you're absolutely wrong when you say that 900p/30fps is acceptable in 2022. It just isn't. It wasn't on the PS4 and Xbox One 3-4 years ago, it's not acceptable now. To say it is just shows your bias. The Switch's performance hasn't been acceptable IN YEARS. (LOL 372p for Xenoblade...)

@Captiosus I don't buy that for a second.

I own a PS5, XSX, PC with 2080 ti. Never has "crisp visuals" affected my play in the slightest

And wall of text or no, the math proves it. 8ms isn't changing the outcome of any game. Period.

And no matter how much you claim something "isn't acceptable" when tens of millions of ppl gladly accept it, you're just wrong. Simple as that.

If it's unacceptable to you then you don't have to play the system. Sell it and play something else. But you have no authority to declare what is or isn't acceptable to everyone else wholesale. Until a more powerful sub-$400 OLED portable with removable controllers is released, I suspect it will remain perfectly acceptable to the 100 million + Switch owners who still use the system.

@Captiosus I've been nearly over 30fps for close to 10 years now. And 60fps is no longer impressive to me(Especially on sample and hold displays like OLED. Too much motion blur. wink*) after experiencing and brute forcing 120fps into dozens of games just as a test to see the difference it makes it's really tough to go back. 120 gives you a small handful of upgrades > Motion Blur gets reduced by half, latency shoots down to less than 5ms on current LG OLED's, motion resolution jumps up from 300p to 600p and you're getting that realistic buttery smooth 120fps. Cannot count the times i've repeated that haha.

Anyways, 60fps has been a thing since the 80's. It wasn't really until 3D gaming came along which mucked it all up and threw us all the way down to even 20ms for games like Ocarina of time etc. Now we're finally catching up with PS5/Series X. 60fps is becoming the standard for those two consoles. Once the Pro models roll out, 120fps will be a lot more prominent thankfully.

I love 120fps, But i also absolutely love Nintendo and how they typically always excel & push innovation instead of remaining in a stagnant boring gaming world of buttons 'only' redundancy. I snagged the switch specifically for Nintendo exclusives and because it feels right at home for remasters, Retro Console & Arcade Ports/compilations and faux-retro titles.

All I'm saying, is that I know just how much more amazing Switch exclusives would look and perform if available on something like a PS5, and i'm not even pointing at the core visuals here, just frame rate & resolution.

@JaxonH 16ms for example, in my experience with the numerous HDTV's i've owned over the years along side the CRT's I've had will definitely make whatever game you're playing feel less 'on the dime' between the button you press and how quickly your character reacts compared to a CRT TV, but it won't make you a worse player. It just negatively effects the intuitiveness, button response and fun factor and for that I always ran back to my CRT, because it felt that much better to play on. That 16ms for example, is even more noticeable for platformers or games that use motion controls like Metroid Prime 3

Another reason why i'm rooting for 120fps. 4.7ms latency on an LG G2 which is very close to CRT.

@WaveBoy Agreed. There's no disputing it's superiority from an experiential standpoint. I blame Nvidia's marketing team for trumping up benefits of high frames beyond just comfort and enjoyment to imply having a statistically and practically significant impact on competitive outcomes.

@Captiosus Name me one logical reason that makes actual sense as to why 900p/30fps is not acceptable. And no, Xenoblade does not run at 372p.

@steventonysmith Which one is the first?

I have the baseball game R.B.I Baseball 2017 and I won't get a second baseball game for Switch. Even if it's 5 years old.

I haven't played a true mainstream baseball game on a Nintendo system since the All-Star Baseball games 20 years ago. So maybe this is a stupid question, but is there an option to just pick a team as is and simply play a full 162-game season? I'm not particularly interested in all the other bells and whistles with actually managing rosters and building a team from scratch and whatnot, so I figured it wouldn't hurt to ask.

Keep in mind, fellow Nintendo gamers, there is a market for quality, realistic MLB baseball games and Nintendo hasn’t had one since MVP Baseball 2005 on GameCube, 17 years ago. This is a much needed release.

EDIT: I must add that there is a frame rate test video on YouTube and it’s showing the Switch version runs 30-50 fps during gameplay. It can drop to 20 on cut scenes, but gameplay is what matters. Kind of an odd choice to not cap the frame rate, though. So this game runs better than what is led on by this review.

EDIT 2: NintendoWorldReport is also confirming frame rates up to 50 fps.

Regarding the 30 vs 60 debate, that might hold some merit in a fast paced competitive shooter, assuming all other things are equal. But a baseball game where it is essentially you versus the physics engine? Not a chance.

@Mountain_Man It matters for every genre. Fighters, SideScrollers, Racing games, you name it. One of the main reasons why i loved the Dreamcast so much, was because it was pushing 60fps for most of it's games and bringing that arcade experience right into your living room.

@Magician Does this have English translation?

@WaveBoy Something about caring about 30 v 60 fps (even mentioning 120 is laughable, because well, it's pointless) on a Switch article is kiiiiinda hilarious. You do realize most people here enjoy games and not graphics, right? Nobody picks up a switch for graphics.

@eltomo How do you watch Japanese baseball in the UK?

Would love to watch some Giants games.

@honshu No, no English support. You'd need to use a translation tool through your smart phone.

@Hamburger333 https://en9.sportplus.live/baseball/

But like most Streaming sites, it's become a bit unreliable

Question for any Show regulars-

I love baseball but I'm increasingly time starved for gaming. I like playing in 15-30 minute chunks every day or so. Does the Show lend itself to satisfying "bite sized" play sessions with some of its play modes? I just don't have the time for sports sims with a big investment of time required anymore.

@Muddy_4_Ever yes, they have scenario modes and quick pitch counts for regular games, among other activities.

@SteamEngenius Mumbling on about 120fps on a Nintendo based site is kind of pointless i'll give you that, because the Switch nor even Nintendo's next gen successor won't be powerful enough to handle it.

Then there's the fanboys/brand loyalists who refuse to play on anything other than Nintendo, so of course 120fps wont matter to them because they can't get it. You also have to have a current OLED, which are quite expensive. Something like an LG C1, G1, C2 or G2. But as for 120fps itself, it's the future of gaming and offers 4 nifty upgrades like i mentioned in one of my earlier posts.

But to say all Switch owners don't care about 60fps or graphics as a whole is absolutely ridicuous. 60fps enhances the fun 10 fold for me personally and is that much more pleasing to the eyes. It's night and day Vs 30. Back in the late 80's & early 90's before 3D consoles were a thing, 99% of 8-16 bit games rat at 60fps. Couldn't imagine playing something like Super Mario world at 30.

Maybe I missed the part where the review goes over the controls and how it feels to bat, run, pitch, and field, but given the high word counts given to in-game transactions, management sims, and basically every aspect of the game except playing an actual game of baseball, I’ll guess this isn’t for me.

The last baseball game that I played that wasn't Wii Sports, but a true baseball game, was MLB Slugfest 2003 for the GameCube.

That had some great moments, especially if you beaned the batter: some of them would actually burst into flames, rush the pitcher's mound, and beat the snot out of the pitcher.

You'd never see it happen, though. With each hit, you'd see an outfielder cringe, the camera shake, and you'd hear the crowd exclaim, "Oh! Oh! Oh!"

The camera would then cut back to the batter and pitcher. The batter would jog off to first base while the pitcher writhes on the ground in pain.

I love it.... reminds me back when it was available on the PSVita. Not interested in online nor dynasty mode so it works for me and sure a few patches will clean some things up.

Was so excited to get this particular version. Could’ve gotten it on a different system, but the thought of playing it handheld was relatively exciting. I’ll be devoting time to it soon.

@Magician What is this game you speak of? Is it only on a Japanese Switch shop?

@XCWarrior Yeah, Japan and Southeast Asia only.

So...who did you get in exchange for Jason Heyward?

I'm loving the game and feel 6 is a tad harsh. Just wish I was better at hitting 😢 I need to just do the batting practice, but that's the good thing, everything is customisable and there's loads to do in it

Yeah, I’ve played a bit more of this game. A 6 ain’t right. For comparison sake, MLB 2K12, a horrible game, is scoring around the same as what Nintendo Life gave this game. This game has the gameplay and presentation of the PS4 game, and it’s resolution is between PS3 and PS4, and the consensus review average for MLB The Show for those two consoles overall is between 80-90. So if this is better than PS3, and nearly as good as PS4, how is this game scoring on par with MLB 2K12 on Wii? I’ll respect the opinion, but urgh, we Nintendo haven’t had a good baseball game for 17 years. This game is amazing, we need to show Switch owners to know this is a solid game. I’m glad YouTubers has praised the Switch version.

@HOUSE I'd probably give it a 7 or 8, yeah the graphics arent great at times but gameplay wise it's amazing. I've already sunk 35hrs into it and feel I'll just keep on grinding away at it. Super Mega Baseball 3 got an 8 on this website and there's way less to do on it, where's the fairness, I demand a recount 🤣

Oh my, 6 out of 10 seems low for a fully featured game like this. I'd go at least 8. I've had the game since it was released and love it, am thrilled we got this on Switch.

The depth of play is amazing and if you like baseball and have an even passing interest in its most incredible players from the game's history (Jackie Robinson and Babe Ruth were both on one of my custom teams within just a few days of playing the game), get this.

I'd give this at least a 7 or even 8. I'm a little biased because I overclocked my Switch and the framerate is MUCH better. It's a completely different game if they can smooth it out with a patch or two. I do think they could have done a little better with the graphics, but having MLB on the go is awesome. Last played it on the Vita so it's been a while.

@WaveBoy The problem is you, not the game. Switch owners do not play for specs

Gaming isn't all about resolution and performance, there are other ways to push forward in gaming that people will enjoy and pay money for. Like a hybrid concept.

@kirbysupremacy You do know The Show sells millions of copies right? And that many of those buyers consider the review score quite harsh?

Does that all really surprise you? Get off your high horse.

@Nintendoh I think the real problem are the defensive childish nintendo fanboys that forcefully limit them selves to one console while pretending like they're in bed with the Big N. Look, I'm a huge nintendo fan, but blind I am not. The Switch is really showing it's age with these kind of titles when docked. Panzer Dragoon for example looks like a total eye sore when sided next to the beautiful looking and performing PS4 Pro/PS5 version. No contest. It goes to show you how many compromises were made by settling with 2-generation behind hardware.

And you're missing the point here. 16-bit titles on the SNES for example often still look fantastic and that's because of the high quality sprites, animation, strong art style & 60fps. Go take a look at the latest TMNT: Shredders Revenge gameplay footage from IGN. it looks pretty amazing and it's visuals are limited to that of an early 90's arcade game.

30fps + visuals that try to aim for realism on an XBOX360 Pro in 2022 is typically a recipe for disaster, at least when Docked. For a handheld, it might still impress.

@kirbysupremacy why would you be surprised? it's a good game...

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